• MyMagicBox ()
Role: Creator Miscellaneous projects for exercises.Projects & Descriptions:node_template This is a project template for my maya node.dynamic_enum This project demostrate that how to update a enumerate attribute dynamically in AETemplate UI.mystring This project implements a basic MyString class for consolidating my C++ skills.tornado_field A simple maya field node for simulating tornado particle effect. More details: version_control This project aims to implement a framework which can upgrade your maya plugin with backward capability.automation Automation-test framework for your maya plugins. (Todo)
• Maya2renderer()
Role: Creator Based on LiquidMaya, this project aims to provide a framework to translate Maya data to a renderer. It supports 3Delight, Elvishray and Appleseed now.Demo Reel:
Features:
Gallary:
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Animation:
• MayaExporter() Role: Creator Refactored an exporter based on ColladaMaya. • GPExporter() Role: Developer Some bug fixes and optimization. • Simple Cloth Simulation () Role: Creator Implemented the Mass-Spring model for cloth simulation. Developed an algorithm for computing the volume of general polyhedron. This algorithm is mentioned in Game Development Gems 6. • OpenCollada() Role: Developer Optimized the 3ds export with lib3ds, and some bug fixes. • GPUSphsim (). Role: Developer Implemented the fluid surface construction using Meta-ball algorithm.• My Comic,
Role: Creator Produced a mini comic with only six pages, and tried to find out an efficient method to produce comic based on the manuscripts of the origional author. (Why and How:)