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My Open Source Projects
阅读量:6638 次
发布时间:2019-06-25

本文共 1671 字,大约阅读时间需要 5 分钟。

• MyMagicBox ()

   Role: Creator
   Miscellaneous projects for exercises.

Projects & Descriptions:

node_template  This is a project template for my maya node.
dynamic_enum  This project demostrate that how to update a enumerate attribute dynamically in AETemplate UI.
mystring     This project implements a basic MyString class for consolidating my C++ skills.
tornado_field   A simple maya field node for simulating tornado particle effect. More details:
version_control  This project aims to implement a framework which can upgrade your maya plugin with backward capability.
automation    Automation-test framework for your maya plugins. (Todo)

 

• Maya2renderer()

  Role: Creator
  Based on LiquidMaya, this project aims to provide a framework to translate Maya data to a renderer. It supports 3Delight, Elvishray and Appleseed now.

  Demo Reel:

  

  

  Features:

  Gallary:

,

,

  Animation:

• MayaExporter()
   Role: Creator
   Refactored an exporter based on ColladaMaya.

• GPExporter()
   Role: Developer
   Some bug fixes and optimization.

• Simple Cloth Simulation ()
   Role: Creator
  Implemented the Mass-Spring model for cloth simulation. Developed an algorithm for computing the volume of general polyhedron. This algorithm is mentioned in Game Development Gems 6.

• OpenCollada()
   Role: Developer
   Optimized the 3ds export with lib3ds, and some bug fixes.

• GPUSphsim ().
   Role: Developer
   Implemented the fluid surface construction using Meta-ball algorithm.

• My Comic,

   Role: Creator
   Produced a mini comic with only six pages, and tried to find out an efficient method to produce comic based on the manuscripts of the origional author.
   (
Why and How:)

 

转载于:https://www.cnblogs.com/yaoyansi/p/3991497.html

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